![]() This will inevitably lead to conflict, so raising yourself off the ground and building walls is certainly a good thing to do early. Walls, steps and roofing all click together nicely which makes putting together your first house a cinch.Īs you roast grub steaks over the fire, you will eventually attract worker ants who will try and steal your lunch. You will place down blueprints in the world and then fill them in with the necessary resources. ![]() Thankfully, the way you put structures together is a really solid system that is easy to learn and yet has plenty of scope. Often the UI and tools you use to build in survival games can break the experience if they don't work properly. This leaves you a great amount of creative freedom when deciding where to set up your home away from home. As long as there is enough space you can place structures wherever you like. I think what I really like about it is how open and free it feels. The base building in Grounded is a really well developed system and stood out right back when the game first entered early access. Dandelion stems effectively act as wooden supports and grass ‘planks’ fill in the walls like wooden panels. Of course, all this world-building would be for nought if the was nothing to do.Īfter plonking down a few essential structures such as a camp bed and some storage, it will be time to consider more substantial lodgings. The garden oak tree, for example, towers above you like a giant wooden obelisk watching over your insignificant efforts below. I love how so many everyday items have been included to act as landmarks. The garden pond looks like a massive lake which hides many secrets in its depths and is by far my favourite biome. Drops of juice will drip from massive juice boxes and travel until settled on the lowest point. In fact, the physics in this game are overall very well implemented. I love how knocking them off with pebbles makes them bounce around before the surface tension gives way and they absorb into the ground. Grass now stretches above you like a vast rainforest and even drops of dew clinging to them would fill a bathtub. When you see a giant baseball for example the depth of field really highlights that you are tiny and this object that you would once have just picked up is the size of a small hill. The developers have used a quite aggressive depth of field effect which works really well. The setting for this grand adventure is your typical American backyard with all the paraphernalia you might expect: gardening equipment, discarded food containers and so much more. When playing with other people you will also get decent banter between the friends as you play. The kids do talk to themselves (and occasionally the bugs) as they grapple with their new minuscule situation. Each of these characters are identical in terms of ability and so this is just a matter of whose voice you prefer. You must choose one of the four kids and set out to find a way back to being ‘embiggened’. The basic premise is that four kids have been miniaturised down to a size where ants look like large dogs and birds seem like feather-clad dragons.
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